Very strange :- I found the following code would have affect by the Unity editor: The value movementX is higher when there are something selected in Hierarchy tab, and smallest when run in 'Maximize on Play' is selected. I've never seen UT beta this long before. Also the publish target has different result, the rotation works for web player, but not work in standalone full screen. Have they given an ETA? I'm about ready for 4.6 to just be released, man. It isn't working for me, that's for sure.ĮDIT: Just read on the website that it doesn't currently have webplayer support. Just move the slider to the left until you see "Breakout" and click it. I normally wouldn't care so much, but I'm planning on hosting a Breakout competition on my website at the first of the month, and I've already announced it, so I'm hoping we'll have a way to play it by then. Unity Web Player update finished, but installed revision (4558001) is less than required revision (4606021). ![]() So, I updated to 4.6.0b21, and I'm guessing that was a bad decision since now the Unity Webplayer doesn't want to work. I had to switch because of some stupid InputField issue where it would crash if I disabled an input field. I literally had to switch to Unity 4.6.0b21 today so that I could finish up a small Breakout clone I've been working on for about a day or so.
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